Local voice party
Open the game, choose 2–4 players and pass one microphone between turns. Listen, perform, compare scores and retry under your group's rules.
Open local game →
DubRound · Play, Pack and DubTake turns, perform the same lines and compare scores. Play on one device or meet in a private online room.

Open the game, choose 2–4 players and pass one microphone between turns. Listen, perform, compare scores and retry under your group's rules.
Open local game →A room service is configured. Each player loads the same Pack, checks the mic and marks themselves ready. Connectivity depends on the room service being available.
Create or join a room →Prepare short clips from your own media. For an online room, everyone imports the same version; the room does not distribute your private audio.
Create a Pack →The current room workflow shares names, Pack identity, readiness, turns and casual scores. It does not stream your microphone to other players. A shared scoreboard is not a live voice call. Recordings and Pack files stay on each player's device unless they use a separate, explicit sharing action.
Keep the tab open and reconnect. A disconnected player has a grace period; each turn also has a time limit. The room panel reports whose turn it is. Scores are calculated locally and are for friendly play, not cheat-proof competition. If the service cannot reconnect, return to a local round.