DUBROUND GUIDE · UPDATED SEPTEMBER 16, 2026

How to run local voice party games

Set player order, pass the microphone and score a lively local session.

Your quick-start path

Illustrated workflow, not a browser screenshot. Follow the detailed instructions below for exceptions.

  1. 1

    Listen first

    Hear the prompt with headphones; avoid recording speaker feedback.

  2. 2

    Take your turn

    Wait for the recording cue, then match the prompt at a comfortable volume.

  3. 3

    Compare and retry

    Review the result, try again or pass the microphone to the next player.

0 of 3 checked. This checklist stays on this page only; it does not verify device readiness.

01

Choose local play deliberately

Local play means friends share one device and take turns using its microphone. In DubRound, choose two, three or four players and enter recognizable names. This does not create a remote voice room. Players on different devices need the separate online-room workflow and the same compatible material.

02

Prepare the room

Use one screen everyone can see and select one reliable microphone. Test a short take at ordinary volume, then stop the test. Keep reference playback out of the mic with headphones or a clear listen-then-record routine. Explain the controls before the first scored turn.

03

Agree on fair rules

Pick the same Pack, decide whether retries are allowed and agree how to handle a silent or interrupted turn. For a casual party, a microphone failure should lead to a retry rather than an argument about zero points. Keep the microphone distance similar between players.

04

Run a complete turn

Announce the current and next player. Play the reference, hand over the microphone, record and review the take. Accept or retry under the agreed rules before moving on. If you use the separate Party Board, treat it as a local organizer rather than evidence of server-verified results.

05

Choose material everyone can follow

Start with short clear prompts. Preview unfamiliar memes or scenes for language, loudness and audience suitability. Mixed voice collections contain non-dialogue sounds, so pick appropriate references first instead of asking a new player to navigate a huge archive mid-turn.

06

Finish, replay and respect consent

Review the result together and offer another round or a different Pack. Ask each participant before saving or sharing their voice or a screenshot with their name. On a shared computer, close the recording session and remove private local files when you are done.

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